![]() The Debt mechanic allows players to buy certain cards and Events earlier than usual, while spreading the cost across future turns. Like the increasingly complex sets that came before it, Empires broke new ground in terms of card effects and properties, such as a few new costs (including a and a ), a Duration that stays out for three turns, a card that returns you to your Action phase from your Buy phase, a handsize attack that makes you discard down to 2 cards in hand, an Attack that changes how your opponents' cards work, a way to prevent yourself from being able to buy anything for the rest of the game, a way to bid, sources of negative other than Curses, and the first Action- Treasure in the game. As Adventures before it was intended as a Seaside sequel, Empires acts a Prosperity sequel, and like its predecessor, offers a great deal of tools for engines and Alt-VP strategies. This, along with its heavy theme of and tokens, makes it probably the most complex set released in Dominion. Vaccarino, Rio Grande Games Cards gallery Kingdom cardsĮmpires was the first "normal-sized" 300-card set since Hinterlands, and yet managed to introduce the most unique cards (and card-like objects) of any set until then, due to Split piles, Events and Landmarks. The English releases use metal tokens some foreign releases provide cardboard tokens instead. : Archive, Capital, Charm, Crown, Forum, Groundskeeper, Legionary, Wild Hunt.: Castles, Catapult / Rocks, Chariot Race, Enchantress, Farmers' Market, Gladiator / Fortune.: Encampment / Plunder, Patrician / Emporium, Settlers / Bustling Village. ![]() : City Quarter, Overlord, Royal Blacksmith.There are 12 Castles (2 copies each of Humble Castle, Small Castle, Opulent Castle, and King's Castle 1 copy each of the rest), 5 copies of each half of each split pile (pairs of cards separated by a slash), and 10 copies each of the rest. ![]()
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