![]() ![]() This excludes the Nintendo Switch and PC versions of the game and also transferring between different console families. Save data can now be transferred across Next-Gen consoles like PlayStation 5, to suit the free upgrade on owning the PlayStation 4 version of the game and the same applies for the Xbox One and Series X.Fixed a bug with Nitro crates in the grinding section, allowing them to jump in Out for Launch.Increased the hitbox of Polar, allowing detection of crates to be much more reliable when moving in Bears Repeating.Data changes, most likely for save data.Added fixes for framerate drop and freezing issues.Also, these aren't consistent/correct across different consoles. TemplateDummy and TemplateProjectile, placeholders for a character. CPX0015_Speedster has an Animations folder.CPX0009_Hover has Blueprints and Data folders. Also, in celebration of Crash Bandicoot’s 25 th anniversary, with the franchise’s original entry launching all the way back on the original PlayStation in 1996, players can enjoy the Bare Bones skins in Crash Bandicoot 4, available for free upon completion of the game’s second level.He was turned into a playable character in Crash Team Rumble. He was most likely placed in the playable characters folder to save loading time in Off Beat, since there are no other NPCs in the level. CP3703_Ripper contains Ripper Roo's files. ![]() Catbat would later appear as a playable character in Crash Team Rumble. CP36575_CatBat/ CP36575_CatBat_MpSkins refers to the mysterious character from the 100% ending, who is a bat with a cat tail.CP15637_RollerBall repeats the textures from CL13389_Rollerball. ![]() The player folder contains many, many folders for characters that aren't playable in any game mode, most of which don't have much left inside. Unused Skins and Characters/Rides Unused Skins Early loading screens and leftovers from other games. ![]()
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